但佢講的時候,係六點半。八號風是兩點半掛
Friday, August 10, 2007
Thursday, August 02, 2007
Wednesday, May 16, 2007
Wednesday, March 28, 2007
Dilbert: the Board Game
Dilbert會否被拍成真人電影就不知道,不過原來有boardgame的。在Dilbert: the Board Game裡你是Dilbert, Alice, Wally, Asok等其中一人。目的很簡單,只要成為最『快樂』的一個就可以了!每回合都有新的痛苦project派發給你,大家則想辦法將project殺掉。而老細搵你當然掉頭走啦!
via: Boardgame News
Posted by
hokuto
at
00:02
0
comments
Labels: game:board, work
Wednesday, March 07, 2007
Asok the intern
And now, how can *I* set my priorities?
Posted by
hokuto
at
22:54
0
comments
Saturday, March 03, 2007
Wednesday, February 14, 2007
Friday, February 09, 2007
"What will your job do to you?"
Age-o-Matic tells you what will happen.
via: Reuters news from Yahoo!
Posted by
hokuto
at
02:21
0
comments
Friday, February 02, 2007
Saturday, December 09, 2006
Friday, October 27, 2006
Monday, July 24, 2006
"The quality of work is more important than life"
Except from an article from Daily Telegraph
China calls for the ultimate sacrifice from its Olympics workforceIn 2004, there were 3833 accidents Hong Kong in the construction industy, in which 17 people died.
By Peter Simpson in Beijing
Among the many slogans hung around the huge Olympic Village to spur on the 2,000-plus workforce is a banner proclaiming: "The quality of work is more important than life". The blue and white sign was hidden from public view during a recent visit by foreign journalists.
It appears that the harsh Orwellian language of the slogan, with echoes of the darker days of China's communist past, is being followed a little too closely, as the city rushes to be ready for the Olympics. According to the Construction Ministry, there have been 49 deaths in Beijing's building industry this year.
...
Patrick Poon, of China Labour Bulletin [...] said most construction companies cover up occupational deaths or serious injuries: "Only between five and 10 per cent of workplace accidents are officially reported."
Source: Burning our money
Posted by
hokuto
at
20:17
0
comments
Labels: work
Tuesday, April 18, 2006
"Is work-life insanity a global imperative?"
Regarding the new French Labour law, Keith Hammonds said in Fast Company blog
I think the French are doomed; you can't just stick your head in the sand and hope the rest of the world will go away. But I also wonder: Does the crush of the global economy--the threat of competition from lower-cost nations that can do what we do just as well, or better--inevitably require us to work like maniacs, increasingly harder and longer? That attitude has become baked into the American mindset--or at least, the management mindset. But is it really the only way to compete?Please also try the overtime calculator.
Posted by
hokuto
at
22:35
0
comments
Labels: work
Thursday, April 06, 2006
My Job Dissatisfaction Level
| Your Job Dissatisfaction Level is 59% |
Well, you don't have the worst job in the world, but it's not great. And don't worry, you're not the problem - your company is. Start looking around for another job, even if you're not totally fed up. Because in time, you're going to be dying to quit! |
Should You Quit Your Job?
I am only 59% dissatisfied with my job? I was thinking 95%.
BOCTAOE
Honorary mention: I just bought The Cubes™ Set 1 "Hell with florescent lightings"
Posted by
hokuto
at
01:24
3
comments
Wednesday, February 01, 2006
"We grow old because we stop playing."
Doug Sundheim said at the FC Now blog: "The quickest way to grow old is to take yourself too seriously."
I am not sure if he is telling us to work less or enjoy our work, or both? Anyway it is probably a good read.
Posted by
hokuto
at
01:11
0
comments
Labels: work
Saturday, January 07, 2006
『武林高手都要食飯架』
玩開boardgame的有位朋友人緣很好且經常有新的精句。其中一句就係『武林高手都要食飯架。』
如果你前晚做到點半先返屋企、尋晚做嘢攰到兩點瞓著、今朝俾十三個missed call叫醒、聽完六個voicemail食早餐都要講住公事,之後有人叫你盡量俾佢搵到的話,你應該會想同果個人咁講!
於是,我今天早上就在愉快的早餐A、暢快的美日搖滾音樂、暢快的Z高達dx(兩局)、暢快的電話鈴聲跟十分不暢快的VPN中度過……
昨晚跟今早聽過的有:
Kelly Clarkson 的Breakaway, Thankful
LUNA SEA 的IMAGE, STYLE, SHINE, LUNACY
System of a Down 的Hypnotize
Anna and the King, Chocolat, Corpse Bride, Finding Neverland, Girl with a Pearl Earring, School of Rock 的soundtrack
黒夢 的FAKE STAR
Posted by
hokuto
at
12:36
1 comments
Labels: work
Sunday, January 01, 2006
The end of the beginning
![]() Our new office | ![]() My desk after some brief clean-up |
![]() Our old office, or the remains of it. | ![]() The Spider and the Fly (Mary Howitt), illustrated by our colleagues |
Posted by
hokuto
at
04:45
4
comments
Labels: work
Sunday, December 04, 2005
The office might be bad for your health
A Fast Company magazine article by Drew Armstrong says that "employees who felt their supervisors treated them fairly had a 30 percent lower risk of heart disease". Also, Angus Loten revealed to us that a noisy workplace might be dangerous to our health. "A loud workplace can raise the risk of heart attack for men by nearly a third," and "ambient city noises alone, like commuter traffic or air conditioners, may also boost the risk for both sexes -- three-fold for women and up to 50% for men."
Terrible, is it not?
Posted by
hokuto
at
21:47
3
comments
Labels: work
Monday, November 21, 2005
Do you do things right?
Recent events often remind me to an old story from Fast Company magazine. It talked about the reason why LEGO® failed in the 21st century, but as usual, my brain, being a renegade, have a different impression of the story.
Godtfred Kirk Christenson said, "If we do all things right, the profit will come." From the writer's perspective, what was right 50 years ago is probably no longer valid now. The society is constantly changing, so one must constantly revise her strategies, or she will face defeats like Lego did in the late '90s. However we can always read things from another angle. This can probably tell us why some industries never make a big profit: If you intentionally or unintentionally rip off customers, and hope that they do not notice or complain, you deserve bad profitability. Talking about profit, revenue, or market place will not bring you to victory. It will only lead you to the end of it.
It is up to you to discover what the legacy of this danish company could tell us. To the original article: Why Can't Lego Click?
Posted by
hokuto
at
02:31
1 comments
Labels: work











